This is the nursery rhymes and stories section. Each story or rhyme has a colourful picture and a title. The device gives spoken instructions to the child as they go along. We have kept each screen just displaying only two stories at a time. This makes it easy for a child to click on large spacious area with a display picture and it is not cluttered together for clarity. There are backward and forward arrows to allow a child to browse through and click on any one at a time.
This is an example of page of a story. The text is read out by the device and highlighted as it is read. The child can press individual words to make the device repeat it. The arrows are used to turn the page. We wanted the device to work similar a book, each screen representing a page.
The drawing application allows the child scribble and draw pictures on the screen using the stylus. The stylus works like a pencil in that, the angle in which you hold it determines the thickness. It also has a rubber on the back of the stylus which erases what you have drawn. This is just like a piece of paper with lots of coloured pencils. We have also incorporated Auto save function with our design so it can be viewed later on. We have limited the choice of colours to ten so that they can be easily selected without much confusion. We had considered having a colour palette similar to one in Photoshop, however that could make it confusing for the child and harder for colour selection.
The colouring application provides the child with a “colouring in” picture. The child can use the stylus to select colours and colour in the picture. The left and right buttons can be used to change the picture much like changing a page in a colouring book. The “colouring in” is automatically saved and when you resume the application you are brought back to where you left off.
Numbering section is where a child can learn counting with pictures. A scenario is displayed on left hand side and a correct answer is amongst multiple choice options. The device speaks to the child to tell them what to do. The parent control software allows the parent to choose a level of difficulty suitable for their child. The left and right buttons can be used to browse number challenges. If the child doesn’t like the current challenge they can use the arrows to move on to the next one.
We are aiming at a multipurpose product which can be used for variety of entertaining things for a toddler. This feature is learning music by recognition and following a sequence of keys pressed on the onscreen keyboard. It helps child to enhance their creativity and also keeps him/her amused for a good learning time. The left and right buttons are used to browse between various musical compositions installed on the device.
We have decided to incorporate this additional camera function as it keeps a child highly entertained. Also, it helps child learn to explore a new technology section which is quite popular with growing kids. The camera is incorporated on the back of the device which means it needs to be held up for it to work. This welcome screen simply tells the child what to do with a picture to get to work with the camera.
The child can move the device around much like a real digital camera. The device gets instructions as to how to take a picture.
The gallery section allows the child to browse through photos they have taken with the camera. This is a lot like a ‘play’ mode on a real digital camera. There are six thumbnails of photos to a page and the left and right buttons can be used to navigate between pages. Any picture can be pressed to load up a full screen version.
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